Milo
10 Weeks | Winter 2024
Industrial Design | Experience Design | Visualization
Professor: Carl Ledbetter
Special thanks to the designers from Xbox for their feedback.
Milo is the result of a 10-week, Senior year student design project.
The average life expectancy in the U.S. is 76.4 years this is significantly below that of individuals living in Blue Zones (places people live to be 100 at rates of 10 times greater than in the U.S.) Family togetherness and ways to de-stress are shared qualities in these areas that increase life fulfillment and longevity.
Milo seeks to seamlessly integrate into families' daily routines, encouraging moments of connection and joy.
The average life expectancy in the U.S. is 76.4 years this is significantly below that of individuals living in Blue Zones (places people live to be 100 at rates of 10 times greater than in the U.S.)
Family togetherness and ways to de-stress are shared qualities in these areas that increase fulfillment and longevity.
“By consciously exploring our senses, we enrich our experiences, find joy in life's simple pleasures, and enhance our health and happiness.”
How might we encourage moments of connection and nurture ways to de-stress for a family?
Design Goals
Natural
Product should easily fit into the existing family routine.
Tactile
Calming, sensorial and uncomplicated interactions.
Subtle
Blends into home environment, feels like its always been there.
Customizable ambiances through sound, scent, and lighting. AI-enabled to learn preferences and offer gentle sensory cues.
Teenagers can feel like they have nothing in common with their parents, like they’re not even speaking the same language.
How might unique mixes foster common ground through music?
Milo is equipped with AI that can generate unique mixes and new tracks based on family member music tastes.
Milo’s unlimited combinations of songs and memorable physical interactions provide a distinctive experience every time.